Character Creation

Feuille de perso

CORE CONCEPT

What was your character’s name in life? What did they do? Where and when were they Embraced? What is their name now? Where are they now? Write your character’s name on the Relationship Map.

CLAN AND SIRE

Pick your clan. Write your character’s sire on the Relationship Map along with relevant sect SPCs.

ATTRIBUTES

Physical: Strength, Dexterity, Stamina
Social: Charisma, Manipulation, Composure
Mental: Intelligence, Wits, Resolve
More informations about Attributes
Take one Attribute at 4;
three Attributes at 3;
four Attributes at 2;
one Attribute at 1.
Health = Stamina + 3; Willpower = Composure + Resolve.

SKILLS

Pick one Skills distribution.
■■ Jack of all trades: One Skill at 3; eight Skills at 2; ten Skills at 1
■■ Balanced: Three Skills at 3; five Skills at 2; seven Skills at 1
■■ Specialist: One Skill at 4; three Skills at 3; three Skills at 2; three Skills at 1
Add free specialties to Academics, Craft, Performance, and Science Skills.
Take one more free specialty.

DISCIPLINES

Choose two of your clan Disciplines. Put two dots in one and one dot in the other.
For Caitiff characters, choose any two Disciplines. Put two dots in one and one dot in the other.
Thin-blood characters have no intrinsic Disciplines.

PREDATOR

Pick your Predator type (p. 175) and apply it:
■■ Add one of the listed specialties.
■■ Add one dot to a listed Discipline.
■■ Apply any associated Advantages or Flaws.

ADVANTAGES

Spend 7 points on Advantages, and take 2 points of Flaws in addition to the ones gained from your Predator type. Thin-blood characters must take between one and three Thin-Blood Merits and the same number of Thin-Blood Flaws.
Add any new supporting cast from Advantages and Flaws to the Relationship Map.

CONVICTIONS AND TOUCHSTONES

Select one to three Convictions. (p. 172)
Create an equal number of Touchstones (p. 173), each connected to one Conviction and add them to the Relationship Map.
Set your Humanity to 7.

COTERIE CREATION

The coterie starts with 1 dot per player. Players may also contribute their own unused dots and experience points to the coterie. Every player must agree when advantages and flaws are purchased for the coterie.

Pick your coterie type
DOMAIN: The game seems to suggest that a coterie and not specific characters should hold a domain. This can bind characters together in a common cause — defending their turf.
ADDITIONAL ADVANTAGES & FLAWS: A coterie can have any non-character advantage or flaw.
RELATIONSHIP MAP: A tool for tracking the complex ties that bind characters and story together.

XP

TraitsCout
Increase AttributeNew level x 5
Increase SkillNew level x 3
New Specialty3
Clan DisciplineNew level x 5
Other DisciplineNew level x 7
Caitiff DisciplineNew level x 6
Blood Sorcery RitualRitual level x 3
Oblivion's CeremonieCeremonie level x 3
Thin-Blood FormulaFormula level x 3
Advantage3 per dot
Blood PotencyNew level x 10