Loresheets

Herd Mindset:
Your time on the ranch brought you closer to your fellow wayward Malkavians.
Sometimes this was a bit too close, and parts of their identities still linger within you.
Once per chapter, you may either take two dots in a Skill you do not know for a single roll, or as the Storyteller for one fact about an SPC that you do not know. The Storyteller decides on which fact is received.
• •Clarity of Mind:
Starfall Ranch is a peaceful place. Here, Malkavian from all levels of society can rest and reflect upon their future. Those that do find that they have a better chance of achieving their greater ambitions.
When you start a Project at Starfall Ranch, you receive three bonus dice to the Launch roll.
• • •New Perspectives:
You understand some basics of the One Moon, and you’re starting to discover how you are only a single aspect of a greater person.
You can even borrow the talents and abilities of your faith’s other followers.
Once per story, you may take one Skill rating and replace it with that of another One Moon cultist. This may either be another player’s character or an SPC.
• • • •Starr and Marta:
You’ve had the chance to see Marta with your own eyes, and it changed you forever. You may take Dr. Starr as a four dot Mawla.
Once per story, Marta will speak through him. You may ask her any relevant question to the story, and she answers truthfully, to the best of her knowledge.
• • • • •But I Saw You Die:
Starr is infamous for cheating death. He’s shared his secret with you.
Once, when you undergo final death, you may select another One Moon cultist SPC. This SPC is now you, even taking on your physical likeness if possible.
Your Skills, Advantages, Flaws, and any out-of-clan Discipline dots remain, but you must redistribute your Attributes and your in-clan Discipline dots.

Herd Mindset:
Your time on the ranch brought you closer to your fellow wayward Malkavians.
Sometimes this was a bit too close, and parts of their identities still linger within you.
Once per chapter, you may either take two dots in a Skill you do not know for a single roll, or as the Storyteller for one fact about an SPC that you do not know. The Storyteller decides on which fact is received.
• •Clarity of Mind:
Starfall Ranch is a peaceful place. Here, Malkavian from all levels of society can rest and reflect upon their future. Those that do find that they have a better chance of achieving their greater ambitions.
When you start a Project at Starfall Ranch, you receive three bonus dice to the Launch roll.
• • •New Perspectives:
You understand some basics of the One Moon, and you’re starting to discover how you are only a single aspect of a greater person.
You can even borrow the talents and abilities of your faith’s other followers.
Once per story, you may take one Skill rating and replace it with that of another One Moon cultist. This may either be another player’s character or an SPC.
• • • •Starr and Marta:
You’ve had the chance to see Marta with your own eyes, and it changed you forever. You may take Dr. Starr as a four dot Mawla.
Once per story, Marta will speak through him. You may ask her any relevant question to the story, and she answers truthfully, to the best of her knowledge.
• • • • •But I Saw You Die:
Starr is infamous for cheating death. He’s shared his secret with you.
Once, when you undergo final death, you may select another One Moon cultist SPC. This SPC is now you, even taking on your physical likeness if possible.
Your Skills, Advantages, Flaws, and any out-of-clan Discipline dots remain, but you must redistribute your Attributes and your in-clan Discipline dots.

Herd Mindset:
Your time on the ranch brought you closer to your fellow wayward Malkavians.
Sometimes this was a bit too close, and parts of their identities still linger within you.
Once per chapter, you may either take two dots in a Skill you do not know for a single roll, or as the Storyteller for one fact about an SPC that you do not know. The Storyteller decides on which fact is received.
• •Clarity of Mind:
Starfall Ranch is a peaceful place. Here, Malkavian from all levels of society can rest and reflect upon their future. Those that do find that they have a better chance of achieving their greater ambitions.
When you start a Project at Starfall Ranch, you receive three bonus dice to the Launch roll.
• • •New Perspectives:
You understand some basics of the One Moon, and you’re starting to discover how you are only a single aspect of a greater person.
You can even borrow the talents and abilities of your faith’s other followers.
Once per story, you may take one Skill rating and replace it with that of another One Moon cultist. This may either be another player’s character or an SPC.
• • • •Starr and Marta:
You’ve had the chance to see Marta with your own eyes, and it changed you forever. You may take Dr. Starr as a four dot Mawla.
Once per story, Marta will speak through him. You may ask her any relevant question to the story, and she answers truthfully, to the best of her knowledge.
• • • • •But I Saw You Die:
Starr is infamous for cheating death. He’s shared his secret with you.
Once, when you undergo final death, you may select another One Moon cultist SPC. This SPC is now you, even taking on your physical likeness if possible.
Your Skills, Advantages, Flaws, and any out-of-clan Discipline dots remain, but you must redistribute your Attributes and your in-clan Discipline dots.

Herd Mindset:
Your time on the ranch brought you closer to your fellow wayward Malkavians.
Sometimes this was a bit too close, and parts of their identities still linger within you.
Once per chapter, you may either take two dots in a Skill you do not know for a single roll, or as the Storyteller for one fact about an SPC that you do not know. The Storyteller decides on which fact is received.
• •Clarity of Mind:
Starfall Ranch is a peaceful place. Here, Malkavian from all levels of society can rest and reflect upon their future. Those that do find that they have a better chance of achieving their greater ambitions.
When you start a Project at Starfall Ranch, you receive three bonus dice to the Launch roll.
• • •New Perspectives:
You understand some basics of the One Moon, and you’re starting to discover how you are only a single aspect of a greater person.
You can even borrow the talents and abilities of your faith’s other followers.
Once per story, you may take one Skill rating and replace it with that of another One Moon cultist. This may either be another player’s character or an SPC.
• • • •Starr and Marta:
You’ve had the chance to see Marta with your own eyes, and it changed you forever. You may take Dr. Starr as a four dot Mawla.
Once per story, Marta will speak through him. You may ask her any relevant question to the story, and she answers truthfully, to the best of her knowledge.
• • • • •But I Saw You Die:
Starr is infamous for cheating death. He’s shared his secret with you.
Once, when you undergo final death, you may select another One Moon cultist SPC. This SPC is now you, even taking on your physical likeness if possible.
Your Skills, Advantages, Flaws, and any out-of-clan Discipline dots remain, but you must redistribute your Attributes and your in-clan Discipline dots.

Herd Mindset:
Your time on the ranch brought you closer to your fellow wayward Malkavians.
Sometimes this was a bit too close, and parts of their identities still linger within you.
Once per chapter, you may either take two dots in a Skill you do not know for a single roll, or as the Storyteller for one fact about an SPC that you do not know. The Storyteller decides on which fact is received.
• •Clarity of Mind:
Starfall Ranch is a peaceful place. Here, Malkavian from all levels of society can rest and reflect upon their future. Those that do find that they have a better chance of achieving their greater ambitions.
When you start a Project at Starfall Ranch, you receive three bonus dice to the Launch roll.
• • •New Perspectives:
You understand some basics of the One Moon, and you’re starting to discover how you are only a single aspect of a greater person.
You can even borrow the talents and abilities of your faith’s other followers.
Once per story, you may take one Skill rating and replace it with that of another One Moon cultist. This may either be another player’s character or an SPC.
• • • •Starr and Marta:
You’ve had the chance to see Marta with your own eyes, and it changed you forever. You may take Dr. Starr as a four dot Mawla.
Once per story, Marta will speak through him. You may ask her any relevant question to the story, and she answers truthfully, to the best of her knowledge.
• • • • •But I Saw You Die:
Starr is infamous for cheating death. He’s shared his secret with you.
Once, when you undergo final death, you may select another One Moon cultist SPC. This SPC is now you, even taking on your physical likeness if possible.
Your Skills, Advantages, Flaws, and any out-of-clan Discipline dots remain, but you must redistribute your Attributes and your in-clan Discipline dots.

Herd Mindset:
Your time on the ranch brought you closer to your fellow wayward Malkavians.
Sometimes this was a bit too close, and parts of their identities still linger within you.
Once per chapter, you may either take two dots in a Skill you do not know for a single roll, or as the Storyteller for one fact about an SPC that you do not know. The Storyteller decides on which fact is received.
• •Clarity of Mind:
Starfall Ranch is a peaceful place. Here, Malkavian from all levels of society can rest and reflect upon their future. Those that do find that they have a better chance of achieving their greater ambitions.
When you start a Project at Starfall Ranch, you receive three bonus dice to the Launch roll.
• • •New Perspectives:
You understand some basics of the One Moon, and you’re starting to discover how you are only a single aspect of a greater person.
You can even borrow the talents and abilities of your faith’s other followers.
Once per story, you may take one Skill rating and replace it with that of another One Moon cultist. This may either be another player’s character or an SPC.
• • • •Starr and Marta:
You’ve had the chance to see Marta with your own eyes, and it changed you forever. You may take Dr. Starr as a four dot Mawla.
Once per story, Marta will speak through him. You may ask her any relevant question to the story, and she answers truthfully, to the best of her knowledge.
• • • • •But I Saw You Die:
Starr is infamous for cheating death. He’s shared his secret with you.
Once, when you undergo final death, you may select another One Moon cultist SPC. This SPC is now you, even taking on your physical likeness if possible.
Your Skills, Advantages, Flaws, and any out-of-clan Discipline dots remain, but you must redistribute your Attributes and your in-clan Discipline dots.

Herd Mindset:
Your time on the ranch brought you closer to your fellow wayward Malkavians.
Sometimes this was a bit too close, and parts of their identities still linger within you.
Once per chapter, you may either take two dots in a Skill you do not know for a single roll, or as the Storyteller for one fact about an SPC that you do not know. The Storyteller decides on which fact is received.
• •Clarity of Mind:
Starfall Ranch is a peaceful place. Here, Malkavian from all levels of society can rest and reflect upon their future. Those that do find that they have a better chance of achieving their greater ambitions.
When you start a Project at Starfall Ranch, you receive three bonus dice to the Launch roll.
• • •New Perspectives:
You understand some basics of the One Moon, and you’re starting to discover how you are only a single aspect of a greater person.
You can even borrow the talents and abilities of your faith’s other followers.
Once per story, you may take one Skill rating and replace it with that of another One Moon cultist. This may either be another player’s character or an SPC.
• • • •Starr and Marta:
You’ve had the chance to see Marta with your own eyes, and it changed you forever. You may take Dr. Starr as a four dot Mawla.
Once per story, Marta will speak through him. You may ask her any relevant question to the story, and she answers truthfully, to the best of her knowledge.
• • • • •But I Saw You Die:
Starr is infamous for cheating death. He’s shared his secret with you.
Once, when you undergo final death, you may select another One Moon cultist SPC. This SPC is now you, even taking on your physical likeness if possible.
Your Skills, Advantages, Flaws, and any out-of-clan Discipline dots remain, but you must redistribute your Attributes and your in-clan Discipline dots.

Herd Mindset:
Your time on the ranch brought you closer to your fellow wayward Malkavians.
Sometimes this was a bit too close, and parts of their identities still linger within you.
Once per chapter, you may either take two dots in a Skill you do not know for a single roll, or as the Storyteller for one fact about an SPC that you do not know. The Storyteller decides on which fact is received.
• •Clarity of Mind:
Starfall Ranch is a peaceful place. Here, Malkavian from all levels of society can rest and reflect upon their future. Those that do find that they have a better chance of achieving their greater ambitions.
When you start a Project at Starfall Ranch, you receive three bonus dice to the Launch roll.
• • •New Perspectives:
You understand some basics of the One Moon, and you’re starting to discover how you are only a single aspect of a greater person.
You can even borrow the talents and abilities of your faith’s other followers.
Once per story, you may take one Skill rating and replace it with that of another One Moon cultist. This may either be another player’s character or an SPC.
• • • •Starr and Marta:
You’ve had the chance to see Marta with your own eyes, and it changed you forever. You may take Dr. Starr as a four dot Mawla.
Once per story, Marta will speak through him. You may ask her any relevant question to the story, and she answers truthfully, to the best of her knowledge.
• • • • •But I Saw You Die:
Starr is infamous for cheating death. He’s shared his secret with you.
Once, when you undergo final death, you may select another One Moon cultist SPC. This SPC is now you, even taking on your physical likeness if possible.
Your Skills, Advantages, Flaws, and any out-of-clan Discipline dots remain, but you must redistribute your Attributes and your in-clan Discipline dots.

Herd Mindset:
Your time on the ranch brought you closer to your fellow wayward Malkavians.
Sometimes this was a bit too close, and parts of their identities still linger within you.
Once per chapter, you may either take two dots in a Skill you do not know for a single roll, or as the Storyteller for one fact about an SPC that you do not know. The Storyteller decides on which fact is received.
• •Clarity of Mind:
Starfall Ranch is a peaceful place. Here, Malkavian from all levels of society can rest and reflect upon their future. Those that do find that they have a better chance of achieving their greater ambitions.
When you start a Project at Starfall Ranch, you receive three bonus dice to the Launch roll.
• • •New Perspectives:
You understand some basics of the One Moon, and you’re starting to discover how you are only a single aspect of a greater person.
You can even borrow the talents and abilities of your faith’s other followers.
Once per story, you may take one Skill rating and replace it with that of another One Moon cultist. This may either be another player’s character or an SPC.
• • • •Starr and Marta:
You’ve had the chance to see Marta with your own eyes, and it changed you forever. You may take Dr. Starr as a four dot Mawla.
Once per story, Marta will speak through him. You may ask her any relevant question to the story, and she answers truthfully, to the best of her knowledge.
• • • • •But I Saw You Die:
Starr is infamous for cheating death. He’s shared his secret with you.
Once, when you undergo final death, you may select another One Moon cultist SPC. This SPC is now you, even taking on your physical likeness if possible.
Your Skills, Advantages, Flaws, and any out-of-clan Discipline dots remain, but you must redistribute your Attributes and your in-clan Discipline dots.

Herd Mindset:
Your time on the ranch brought you closer to your fellow wayward Malkavians.
Sometimes this was a bit too close, and parts of their identities still linger within you.
Once per chapter, you may either take two dots in a Skill you do not know for a single roll, or as the Storyteller for one fact about an SPC that you do not know. The Storyteller decides on which fact is received.
• •Clarity of Mind:
Starfall Ranch is a peaceful place. Here, Malkavian from all levels of society can rest and reflect upon their future. Those that do find that they have a better chance of achieving their greater ambitions.
When you start a Project at Starfall Ranch, you receive three bonus dice to the Launch roll.
• • •New Perspectives:
You understand some basics of the One Moon, and you’re starting to discover how you are only a single aspect of a greater person.
You can even borrow the talents and abilities of your faith’s other followers.
Once per story, you may take one Skill rating and replace it with that of another One Moon cultist. This may either be another player’s character or an SPC.
• • • •Starr and Marta:
You’ve had the chance to see Marta with your own eyes, and it changed you forever. You may take Dr. Starr as a four dot Mawla.
Once per story, Marta will speak through him. You may ask her any relevant question to the story, and she answers truthfully, to the best of her knowledge.
• • • • •But I Saw You Die:
Starr is infamous for cheating death. He’s shared his secret with you.
Once, when you undergo final death, you may select another One Moon cultist SPC. This SPC is now you, even taking on your physical likeness if possible.
Your Skills, Advantages, Flaws, and any out-of-clan Discipline dots remain, but you must redistribute your Attributes and your in-clan Discipline dots.