Il bibliotecario

Player: Greg B.

Predator: Sandman Convictions: Truth seeker: Le savoir c'est le pouvoir, recherches le vrai derrière le faux, à tout prixTouchstones: Un vieux complotiste (65 ans) qu'Ennio suit depuis plus de 40 ans: Sa force de conviction et l'energie qu'il a dépensé toute sa vie pour que la "vérité" voit le jour sont vraiment admirables...

Clan: Nosferatu Generation: 10th

Bane: Hideous and vile, all Nosferatu count as having the Repulsive Flaw (-2) and can never increase their rating in the Looks Merit. In addition, any attempt to disguise themselves as human incur a penalty to your dice pool equal to your character’s Bane Severity (this includes the Obfuscate powers Mask of a Thousand Faces and Impostor’s Guise)

Blood potency: 2

Blood SurgeAdd 2 die

Mend Amount2 points of Superficial

Power BonusAdd 1 die

Rouse Re-RollLevel 1

Bane Severity2

Feeding PenaltyAnimal and bagged blood slakes half Hunger

Hunger

Resonance
Health

You have two-dice penalty to physical pools
Willpower

You have two-dice penalty to social and mental pools
Humanity

You have two-dice penalty to all pools

Attributes: Strength 1, Dexterity 2, Stamina 2, Charisma 2, Manipulation 3, Composure 3, Intelligence 3, Wits 4, Resolve 2

Skills: Firearms (Pistolet automatique) 4, Stealth (Break-in) 3, Athletics (Esquive) 3, Investigation 3, Academics (Histoire de la Rome antique) 2, Technology 2, Occult (Noddisme) 2, Insight 1, Larceny 1, Animal ken 1

Disciplines:
Obfuscate 3
Animalism 4
Bond famulus
Without the use of Feral Whispers, below, giving commands to the animal requires a Charisma + Animal Ken roll (Difficulty 2); increase Difficulty for more complex orders. A vampire can only have one famulus, but can get a new one if the current one dies. A vampire can use Feral Whispers (Animalism 2) and Subsume the Spirit (Animalism 4) on their famulus for free.
, Feral whispers
Simple communication requires no dice pool test. Persuading an animal to perform a service requires a Manipulation + Animalism roll (8 dice) ; the Difficulty depends on the task required. Having a bird keep an eye out for anyone entering the park at night is Difficulty 3, while ordering any animal to defend a place with their lives is Difficulty 6. Summoning animals uses a Charisma + Animalism roll (7 dice) ; Difficulty depends on the scarcity of the animals summoned. The number of animals summoned depend on the margin on the test; a critical win summons most, if not all, animals of the type in the area.
, Animal succulence
Feeding from animals slakes 1 additional Hunger, and the vampire counts their Blood Potency as two levels lower in regards to penalties to slaking Hunger from animal blood. Consuming one's famulus slakes 4 Hunger, regardless of animal size. This act can never remove the final Hunger die. In addition, consuming one's famulus increases the vampire’s Attribute most associated with that animal (as determined by the Storyteller) by two dots. Consuming a cat might raise Dexterity or Composure; consuming a dog might raise Charisma or Resolve. Storytellers may vary the reward from famulus consumption: draining an owl might raise the Attribute in any perception pool by two dots, or in pools involving wise decision making. The bonus lasts until the vampire’s next feeding or until their Hunger reaches 5.
, Subsume the spirit
Make a Manipulation + Animalism (8 dice) test; Difficulty 4. On a win, the vampire can inhabit the animal’s body for one scene. On a critical win, the vampire can inhabit the animal indefinitely. Extending this possession into the daylight hours requires the vampire to stay awake (p. 219); seeing the sun requires a test for fear frenzy though the sunlight does not damage the animal being ridden. The user remains oblivious to their original body, but harm to it pulls them out of the trance and releases the animal. Death of the possessed animal also ends the trance, and the vampire takes a point of Aggravated Willpower damage from the shock.
Celerity 1
Auspex 1

Backgrounds: Resources 1, Contacts 2 (Journaliste), Contacts 2 (Appartient à Istituto Nazionale di Archeologia e Storia dell'Arte) , Status 1

Merits: Clan Coterie 2 (Contextual Contact )

Flaws: Repulsive 2, Bond Junkie 1, Long Bond 1

Combat's Actions

Les bibliothèques sont dangereuses de nos jours (8 dice) Damages +3

Un petit pas de côté (5 dice)

Principal feats

Quel Empereur déjà (6 dice)

Personne ne me voit entrer (6 dice)

Rien n'échappe à mon regard (5 dice)

Ennio Lombardi est né au début du XXe et est issu de la classe populaire italienne.

Ayant toujours été attiré par les cancans et autres vilains petits secrets, c’est tout naturellement qu’il commence sa carrière comme reporter à sensation pour une feuille de choux quelconque.

Comme beaucoup de gens de son époque issu de sa classe sociale, il est tout d’abord en accord avec certains percepts fondateurs du fascisme et voit donc d’un bon œil l’arrivée de Mussolini au pouvoir.

Au bout de quelques années, il déchante rapidement quand il voit les travers les plus abjects du nouveau régime.

Il en devient alors un farouche opposant et tente de se battre sur le terrain de l’information et de la révélation de la vérité au grand public.

Il finit par se faire emprisonner et l’aventure aurait pu vite tourner court…

Mais repéré par un membre de son futur clan depuis quelque mois, celui-ci lui apparait, sans aucun artifice, un soir dans sa cellule et lui donne le choix:

la mort maintenant, par sa main, ou la non-vie; une fin clémente et indolore ou le rejet de son ancienne vie via une renaissance faite de douleurs, de souffrances, d’horreurs… mais sans fard et sans mensonge.

Ça fait maintenant plus de 80 ans qu’Ennio est devenu le Bibliothécaire, quasi-obsédé par la recherche de la vérité, sous bien des formes (origine des vampires, jyhad qui orchestre l’Histoire depuis l’aube des hommes, mysticisme, origines des religions et des cultes)