Meical Rhys Gethin

Player: Leni

Predator: Bagger Convictions: Pursuing research is a priority, Respect Religion as Sacred and ObeyTouchstones: Lady Ada Ethel Kilburn , Adaidh Sheppherd

Clan: The Ministry Generation: 10th Embraced: 1845 (Born 1801)

Bane: The Blood of a Minister abhors the light. When exposed to direct illumination – whether natural or artificial – members of the clan recoil. Ministers receive a penalty equal to their Bane Severity to all dice pools when subjected to bright light directed straight at them. Also, add their Bane Severity to Aggravated damage taken from sunlight.

Blood potency: 2

Blood SurgeAdd 2 die

Mend Amount2 points of Superficial

Power BonusAdd 1 die

Rouse Re-RollLevel 1

Bane Severity2

Feeding PenaltyAnimal and bagged blood slakes half Hunger

Hunger

Resonance
Health

You have two-dice penalty to physical pools
Willpower

You have two-dice penalty to social and mental pools
Humanity

You have two-dice penalty to all pools

Attributes: Strength 2, Dexterity 2, Stamina 3, Charisma 1, Manipulation 2, Composure 4, Intelligence 3, Wits 2, Resolve 3

Skills: Academics (Egyptology) 4, Intimidation 3, Occult 3, Technology 3, Drive 2, Firearms 2, Larceny 2, Survival 2, Finance 2, Investigation 2, Politics 1, Persuasion 1, Stealth 1

Disciplines:
Protean 2
Obfuscate 3
Mask of Ages
Upon activating this Power, the Kindred choses to project their appearance as older or younger than their apparent age, as long as they remain roughly the same size. (Generally, late teens tend to be the lower limit). The user also adds their Obfuscate rating to any tests to impersonate someone of their projected age (including themselves at that age) or when evading someone looking for them via photo or description. Storytellers may limit the bonus dice based on the number of decades the user appears different from their apparent age.
, Unseen passage
As long as the user emits no overpowering odors and no sound louder than a whisper, this power automatically works. Only if the observer has their attention drawn to the user can they make a detection roll. Sense the Unseen (Auspex 1) can also detect the hidden vampire, as per the general Obfuscate rules. Note that the user cannot use this power to disappear while being actively observed; it automatically fails in such a case. Resist detection vs Auspex (6 dice) . Resist detection when draw attention (3 dice)
, Mental Maze
The vampire personally speaks the words “you cannot escape” to their victim and rolls Charisma + Obfuscate (5 dice) versus the target’s Wits + Resolve, with lower Generation vampires being able to negate the roll with a Willpower point as per Dominate’s characteristics (see Vampire: The Masquerade p. 255). On a win, the victim struggles to find their way out of the building they’re in. An additional two Rouse Checks allows this power to be used in a single room or a densely packed outdoor environment (such as a construction site or forest). Mortals cannot attempt to escape but supernatural creatures can make a Resolve + Awareness test each scene using the vampire’s initial successes as the Difficulty, suffering a point of Superficial Willpower damage for every missing success if they fail. This roll cannot benefit from Teamwork, as any guidance given does not match what the victim sees. This power ends if the environment becomes dangerous (e.g. the building catches fire), unless the vampire has Terminal Decree (see Vampire: The Masquerade, p. 257).
Dominate 1

Backgrounds: Contacts 2 Erath Angier, Herd 2, Resources 2

Merits: Feeding 3 (Iron Gullet), Church of Set 2 (Vigilant)

Flaws: Enemies 2, Disliked 1, Stalkers 1