Attributes
Physical Attributes
Physical Attributes measure a character’s general strength, agility, and stamina. Due to the vagaries of the Blood, strong, quick, or tough vampires need not look musclebound, graceful, or meaty. Some of the most lethal Kindred appear most deceptively weak and slow.
Strength
Strength governs how big a mortal you can lift, how hard you can hit them, and how much force you can push your dead body to exert.
Dexterity
Dexterity governs your agility and grace, how swiftly you dodge that stake to your heart, and how much fine motor control you possess when up against the clock.
Stamina
Your physical resistance: Stamina absorbs physical harm, such as a speeding bullet or a hunter’s blade, and lets you persevere through hazards and arduous effort.
Your Stamina + 3 equals your Health.
Social Attributes
As manipulative creatures, Kindred use humans as building blocks in their power structure, in addition to using them as food and fuel. Social Attributes determine first impressions; the character’s ability to charm, inspire, and motivate people; and the nature of their interactions with others.
Charisma
Charisma measures your natural charm, grace, and sex appeal. If you have it, it draws people to you, making feeding a hell of a lot easier. Charisma doesn’t depend on good looks, which are their own Merit
Manipulation
Manipulation is your ability to twist others to your point of view, lie convincingly, and walk away after duping a mark without anyone being any the wiser.
Composure
Composure allows you to remain calm, to command your emotions, and to put others at ease despite anxiety. It is also represents your ability to stay cool in everything from firefights to intimate encounters.
Your Composure + Resolve equals your Willpower
Mental Attributes
Mental Attributes represent the capacity for learning, intuition, and focus. High Mental Attributes might indicate native genius, superb education, or strong will. Low Mental Attributes might derive from naiveté, ignorance, or just incapacity at thinking. But that was in life; the Blood can awaken brains and nerve clusters just as it can fortify sinews or heighten cheekbones.
Intelligence
Intelligence measures your ability to reason, research, and apply logic. You can recall and analyze information from books or from your senses. No puzzle or mystery can elude the truly intelligent.
Wits
Wits are for thinking quickly and reacting correctly on little information. “You hear a sound” is Wits; “You hear two guards coming” is Intelligence. Wits let you smell an ambush or answer the Harpy back at court right away, instead of thinking of the best response the next night.
Resolve
Resolve provides focus and determination, and measures concentration and mental fortitude. Resolve powers all-night watches and blocks out distractions.
Your Composure + Resolve equals your Willpower.