Mythic merits and flaws

Every Kindred bloodline carries peculiarities, curses, and soul scars. Fragments of ancestors long-since dust germinate within the seed of vitae that spreads the curse from sire to childe. Other vampires develop weaknesses in the moment: psychosomatic disorders intensified by the Embrace or invisible tides and eddies in the millennialong flow of the Blood.

• •Eat foodYou can consume food without effort and might even enjoy it, though it gives no nourishment and must be expelled before resting for the day.
• •Nuit ModeYour body doesn’t automatically revert to the death- state each night, enabling you to keep things like new haircuts, tattoos, and other body modifications at your option. You are still able to return to your original death-state, though, and can mend any later modifications as if they were Aggravated damage. This Merit is available only to Kindred of Blood Potency 1 or lower. (If your Blood becomes more potent at any point, the Merit no longer grants any benefit, but if you drop back down to Blood Potency 1 it returns.)
• • • •Luck of the DevilSomeone else will always take the fall for your missteps as long as someone’s available to take the blame. Whether this is because of a face everyone loves, a guardian angel, or something far darker, you manage to slip, skate, and dodge out of trouble, though you’re in constant need of new friends as you burn through them like a wildfire. Once per session you can have a misfortune — an attack, an accusation, a blame, or anything in between — directed at you befall someone else close to you. This can be an ally, retainer, coterie mate, or even a Touchstone. The Storyteller is the final arbiter on what counts as a proper misfortune.
Ley Line LeechWhether through divination, archaic maps, or gut instinct, you follow the ancient paths of power while traveling, thus benefiting from their mystical energy. After spending more than a few hours travelling to a different city or locale, your Blood becomes positively charged, negating the need for a Rouse Check when rising the following night.
• • •Persistent BlushYour dead flesh is uniquely receptive to the Blood when it’s time to imitate life. Your lifelike demeanor and biological responses last much longer than your peers, and you can walk among mortals for nights at a time without extra effort. A single activation of Blush of Life persists for one week.
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