Linguistics ()

Every player character has perfect fluency in their birth language and (except perhaps for a charming Hungarian accent) in the dominant language of the chronicle setting. For example, a Lebanese vampire in a Mexico City-set chronicle can speak and read Arabic (or Aramaic, if they are a very old Lebanese vampire) and Spanish. Kindly Storytellers might allow vampires whose birth tongue matches that of the setting to tak e a second language anyway. Each dot in Linguistics allows the char acter to fluently speak, write, and read one additional language besides those two default languag es. Don’t get hung up on the chang es in language over the centuries; assume that English remains English from Anglo-Saxon times to now, for instance, for the purposes of this rule, although r eading centuries-old documents or chanting in a str ange dialect may impose additional Difficulty to Ac ademics or Occult tests.

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