
Joe Dalton
Player: Damien
Predator: Alleycat Convictions: The guilty must be punished, Respect animals as sacred and never kill themTouchstones: Membre de l'ALF , Avocat lutte animal
Clan: Gangrel Generation: 10th
Bane: Gangrel relate to their Beast much as other Kindred relate to the Gangrel: suspicious partnership. In frenzy, Gangrel gain one or more animal features: a physical trait, a smell, or a behavioral tic. These features last for one more night afterward, lingering like a hangover following debauchery. Each feature reduces one Attribute by 1 point – the Storyteller may decide that a forked tongue or bearlike musk reduces Charisma, while batlike ears reduce Resolve (“all those distracting sounds”). If nothing immediately occurs to you, the feature reduces Intelligence or Manipulation.
Blood potency: 3
Blood SurgeAdd 2 die
Mend Amount2 points of Superficial
Power BonusAdd 1 die
Rouse Re-RollLevel 1
Bane Severity2
Feeding PenaltyAnimal and bagged blood slakes half Hunger
You have two-dice penalty to physical pools
You have two-dice penalty to social and mental pools
You have two-dice penalty to all pools
Attributes: Strength 5, Dexterity 2, Stamina 3, Charisma 2, Manipulation 1, Composure 3, Intelligence 2, Wits 2, Resolve 2
Skills: Athletics 3, Brawl (Claws, Grappling) 5, Drive 1, Stealth 2, Survival 3, Animal ken 3, Streetwise 2, Awareness 2, Medicine 1
Backgrounds: Contacts 3 (Criminals), Status 2, Haven 3, Resources 2, Allies 3 (FLA: Effectiveness 2; Reliability 1), Contacts 2 (FLA)
Merits: Feeding 1 (Bloodhound)
Flaws: Adversary 2, Suspect. 1 (For the Ventrue), Living in the Past 1
