Alastair « Trickster » Callaghan

Player: Greg

Predator: Siren Convictions: Respect catholicism as sacred and obey its moral laws Touchstones: Paul Lantom, catholic priest

Sire: Herbert Westin Clan: Brujah Generation: 11th

Bane: The Blood of the Brujah simmers with barely contained rage, exploding at the slightest provocation.

Blood potency: 2

Blood SurgeAdd 2 die

Mend Amount2 points of Superficial

Power BonusAdd 1 die

Rouse Re-RollLevel 1

Bane Severity2

Feeding PenaltyAnimal and bagged blood slakes half Hunger

Hunger

Resonance
Health

You have two-dice penalty to physical pools
Willpower

You have two-dice penalty to social and mental pools
Humanity

You have two-dice penalty to all pools

Attributes: Strength 4, Dexterity 2, Stamina 3, Charisma 4, Manipulation 3, Composure 2, Intelligence 1, Wits 2, Resolve 3

Skills: Athletics 3, Brawl (One vs many) 4, Firearms 1, Melee 3, Larceny 1, Intimidation 3, Leadership 1, Persuasion 3, Streetwise 2, Subterfuge (Seduction) 3

Disciplines:
Presence 5
Awe
Add the Presence rating to any Skill roll involving Persuasion or Performance as well as to other Charisma related rolls, at the Storyteller’s discretion. Anyone aware that they’re being affected can try to resist with a contest of Composure + Intelligence vs the user’s Manipulation + Presence (9 dice) . On a win, the target can resist the effects for one scene; a critical win makes the target immune for the entire night. Once the power wears off, victims revert to their previous opinions.
, Daunt
Add the user’s Presence rating to any Intimidation rolls. Attacking the user requires a Resolve+Composure roll at Difficulty 2. Vampires cannot use Awe and Daunt simultaneously.
, Entrancement
The vampire only needs to gain the subject’s attention and win a contest of Charisma + Presence (10 dice) vs Composure + Wits. The effect lasts for roughly one hour plus one per point of margin on the win. The vampire can renew this effect indefinitely, but a failure ends the effect and makes the subject immune for the rest of the night. After succeeding, the user adds dice equal to their Presence rating to any Social dice pool against the entranced subject. Requests resulting in obvious harm to the subject or their loved ones, or that oppose the subject’s Tenets, fail and require an immediate power contest roll as above, or the Entrancement immediately fails.
, Irresistible voice
The user's voice alone is now enough to Dominate a target. This does not apply to voices transmitted through electronic media such as phones, television, or apartment door-buzzer speakers.
, Majesty
People in the presence of the user can only stare, slackjawed, or avert their eyes in fear or submission. Anyone wanting to act in any way in opposition to the user, except for self-preservation, must successfully win a contest of their Composure + Resolve vs. the vampire’s Charisma + Presence (10 dice) . A win allows one turn of freedom, plus one per point of margin; only a critical win resists the effect for the entire scene.
Potence 4
Celerity 2
Fortitude 3
Dominate 1
Auspex 1

Backgrounds: Status 3 (Ancien), Haven 2 (Size 1; Watchmen 1), Allies 6 (Reliability 3;)

Merits: Looks 2 (Beautiful), Feeding 1 (Bloodhound)

Flaws: Adversary 1 (A spurned lover or jealous partner), Folkloric Bane 1 (Holy water), Folkloric Block 2 (Garlic; Holy symbols), Prey Exclusion 1 (Priest)