Coterie types

Blood Cult

Controls a human cult and feeds from them

Cerberus

Protects or guards an important location

Champions

Fights for a good cause

Commando

Fights for a master

Day Watch

Guards the undead sleepers from mortals

Diocese

Excommunicates

Family

Fang Gang

Criminal crew, gang, or the like

Gatekeepers

Hunting Party

Captures humans with particular blood Resonances for others

Maréchal

Serves and guards the lord of the city

Missionaries

Nemeses

Nomads

Travels from place to place

Plumaire

Social coterie that flocks together

Questari

Seeks to accomplish a great enterprise or objective

Regency

Just running things until the elder gets back

Saboteurs

Sbirri

Disguised and covertly inserted by a rival lord

Schism

Theologian Society

Vehme

Enforces the Masquerade

Watchmen

Protects the city from supernatural intruders