Science without conscience…

Upon waking up, they try to understand what they saw last night. Cornie talks to Pidge about her Sire, then decides to study the electric gloves, but she cannot understand how they work.
Meical writes letters to his contacts, specifically to Ada, about Ardeth.
Balthazar rereads his notes and takes new ones about the period in which the spirits he saw at the exhibition lived.

While the bigwigs rack their brains, Pidge goes to the Nos for information. She is advised to go see the Tremere if she has any questions about a magical artefact. Sending her brave Ratus to find the others, they end up in the Chantry’s lounge talking to Saira, the librarian.
She can’t really give too much information about ghosts, which is Balthazar’s speciality, or a magical door without studying it, but she can offer an opening rune in exchange for the group agreeing to share their findings with her.

Cornie, her heart heavy, goes to see her Sire. He is happy that she is there and begins experimenting with her blood to see if the shock she received yesterday has changed anything in her. It is painful, very painful even, and Beathan’s ecstatic smile does not help, not at all. He will have the results soon.
On her way out, Cornie runs into Alastair, who seems concerned about her, but is it really for her sake?

After the exhibition closes, the group decides to visit the electricity pavilion. They change their clothes a little to be less recognisable. They retraced the path Pidge had taken the day before. Since the show had been cancelled due to missing gloves, the area was fairly empty. They found themselves face to face with this mysterious door and, not wanting to use the rune, looked for a way to open it. They decided to use an electric arc on the lock, and Pidge, following Cornie’s somewhat chaotic instructions, managed to open the door.

In the strange laboratory that opens up before them, two people are discussing the missing gloves, and Mrs. Adler is busy making new ones. Pidge and Meical very discreetly knock them out with chloroform. And if they see an artefact being tested, with lights, sounds, waves and other things, they also see an android waking up and running after them, but Balthazar distracts it, and Pidge manages to loot the artefact, and they all run away after grabbing a few random documents.

Balthazar opens his spectral senses and sees that the ghosts are no longer bound to the artefact and are fleeing into the night.

« That’s a good thing, isn’t it? » Meical asks.

But what does this artefact look like? It is an Egyptian scarab, made of a strange material, possibly orichalcum, bearing the glyph of Imothep, and serving as a talisman to protect against wandering souls.
Balthazar summons Prunella, the manor’s poltergeist, who was plotting a prank against Pidge. She is not affected by the artefact, she has not been bound to it, so thank you, but I have a chair to saw.

What about the “borrowed” books? They’re coded, but Balthazar breaks the code, though the explanations have no scientific basis—it’s nonsense. They seem to use aether to power the gloves and shape the electric arcs. It doesn’t make much sense. Cornie doesn’t know how to use aether like that, but maybe with other elements from the lab…

Meical recalls what he knows about Imothep, an architect and physician who became a god, much like Thoth, in short, an antagonist. Perhaps Ardeth would have more information about the artefact.