Pidge

Player: Luca

Predator: Sandman Convictions: Never expose children to violence, Rob from the Rich, Give to the PoorTouchstones: Finn , Arthur

Sire: Duncan Clan: Nosferatu Generation: 10th Embraced: 1845 (Born 1830)

Bane: Hideous and vile, all Nosferatu count as having the Repulsive Flaw (-2) and can never increase their rating in the Looks Merit. In addition, any attempt to disguise themselves as human incur a penalty to your dice pool equal to your character’s Bane Severity (this includes the Obfuscate powers Mask of a Thousand Faces and Impostor’s Guise)

Blood potency: 2

Blood SurgeAdd 2 die

Mend Amount2 points of Superficial

Power BonusAdd 1 die

Rouse Re-RollLevel 1

Bane Severity2

Feeding PenaltyAnimal and bagged blood slakes half Hunger

Hunger

Resonance
Health

You have two-dice penalty to physical pools
Willpower

You have two-dice penalty to social and mental pools
Humanity

You have two-dice penalty to all pools

Attributes: Strength 2, Dexterity 4, Stamina 2, Charisma 2, Manipulation 3, Composure 3, Intelligence 1, Wits 3, Resolve 2

Skills: Streetwise 4, Larceny (Pickpocket) 3, Stealth (Break-in) 3, Subterfuge 3, Animal ken (Pidgeons) 2, Awareness 2, Brawl 2, Insight 2, Melee (Improvised Weapons) 2, Investigation 2, Occult 2, Performance (Séances) 1, Survival 1

Disciplines:
Obfuscate 3
Animalism 3
Bond famulus
Without the use of Feral Whispers, below, giving commands to the animal requires a Charisma + Animal Ken roll (Difficulty 2); increase Difficulty for more complex orders. A vampire can only have one famulus, but can get a new one if the current one dies. A vampire can use Feral Whispers (Animalism 2) and Subsume the Spirit (Animalism 4) on their famulus for free.
, Animal Messenger
The vampire whispers a single sentence to the Famulus and states the target. If the location of the recipient is unknown the Famulus must track them down, making a tracking test (see above) at a Difficulty of 2, or resisted by the target’s Intelligence + Streetwise / Survival if they are actively trying to hide (from the famulus or from other perceived threats). The attempt can be made once per night. The message is delivered as soon as the Famulus makes eye contact with the target, at which point they return to their master.
, Feral whispers
Simple communication requires no dice pool test. Persuading an animal to perform a service requires a Manipulation + Animalism roll (7 dice) ; the Difficulty depends on the task required. Having a bird keep an eye out for anyone entering the park at night is Difficulty 3, while ordering any animal to defend a place with their lives is Difficulty 6. Summoning animals uses a Charisma + Animalism roll (6 dice) ; Difficulty depends on the scarcity of the animals summoned. The number of animals summoned depend on the margin on the test; a critical win summons most, if not all, animals of the type in the area.
Potence 1

Backgrounds: Mawla 2 Duncan (Her Sire), Contacts 2, Contacts 1, Herd 2 (Houses well known), Haven 1 (Abandonned theatre wagon)

Merits: Feeding 1 (Vessel Recognition)

Flaws: Haunted 1, Stigmata 1, Repulsive 2 (Nosferatu)