Cornelia « Cornie » Lauder

Player: Anna

Predator: Grim Reaper Convictions: Knowledge must be passed onto the worthy, Protect the innocent from harmTouchstones: Cecilia Evans , Matthias Wheeler

Sire: Dr. Beathan Murie Clan: Toreador Generation: 10th Embraced: 1845 (Born 1816)

Bane: Toreador exemplify the old saying that art in the blood takes strange forms. They desire beauty so intensely that they suffer in its absence. While your character finds itself in less than beautiful surroundings, lose the equivalent of their Bane Severity in dice from dice pools to use Disciplines.

Blood potency: 2

Blood SurgeAdd 2 die

Mend Amount2 points of Superficial

Power BonusAdd 1 die

Rouse Re-RollLevel 1

Bane Severity2

Feeding PenaltyAnimal and bagged blood slakes half Hunger

Hunger

Resonance
Health

You have two-dice penalty to physical pools
Willpower

You have two-dice penalty to social and mental pools
Humanity

You have two-dice penalty to all pools

Attributes: Strength 2, Dexterity 1, Stamina 3, Charisma 2, Manipulation 3, Composure 2, Intelligence 4, Wits 2, Resolve 3

Skills: Science (Poison) 4, Craft 3, Investigation 3, Medicine 3, Academics (Vampire Blood) 2, Brawl 2, Etiquette 2, Persuasion 2, Awareness (Death) 1, Finance 1, Firearms 1, Stealth 1, Technology 1, Insight 1

Disciplines:
Auspex 3
Heightened senses
The user adds their Auspex rating to all perception rolls. If exposed to extreme sensations, such as loud bangs, flashes of intense light or overpowering smells while the power is active the user must succeed on a Wits + Resolve (5 dice) (Difficulty 3 or more) roll to dampen their senses in time, or the overload causes them to sustain a -3 dice penalty to all perception-based rolls for the rest of the scene.
, Premonition
Whenever the Storyteller deems it appropriate, this power gives the character a sudden hint that aids them in some way: letting them find a clue they’ve missed or saving them from danger. Whether it gives the character a sudden vision of themselves walking into a trap, an inviting red glow over the second right turn during a chase, or the brief flash of a skeleton beneath the floorboards in the Prince’s office, this power always gives the Storyteller license to subtly speed up play or move the story onto a desired track. The suggested limit is one premonition per scene, even if more than one character has Premonition. The user can also actively provoke a premonition by focusing on a subject, making a Rouse Check and rolling Resolve + Auspex (7 dice) . The number of successes rolled determines the level of insight on the subject, if any.
, Share the senses
Roll Resolve + Auspex (7 dice) at Difficulty 3. This Difficulty can go up depending on distraction, distance, and other factors, such as the amount of the user’s Blood that remains in the target. The target usually remains unaware of the intrusion, but Sense the Unseen can allow the passenger to be noticed. To get rid of an unwanted rider, the victim must beat the intruder at a Wits + Resolve (5 dice) vs Wits + Resolve roll. An Auspex user thrown out this way cannot make another Sharing attempt until the next night.
Presence 2
Celerity 2

Backgrounds: Allies 1, Mask 3, Resources 5

Merits: Clan Coterie 1 (All Access)

Flaws: Prey Exclusion 1 (Healthy Mortals), Stalkers 1