Influence (Church)
This Background represents a coterie’s collective standing within its diocese or its influence in the broader cult and what resources it can draw upon. They can buy the Influence Background as normal and customize it, or purchase the following with their dots in Influence:
Devout Following.
• | The congregation may be rallied for a purpose true to the cult’s teachings. Mortal worshippers roused to public protest or Kindred raised to hunt a heretic. |
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Charitable Offerings
• • | Donations from a wealthy and numerous congregations allow the diocese to operate self-sufficiently. Grants an equivalently ranked Haven as a meeting place and each member of the coterie may, once per story, count an additional dot of personal resources. |
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Extremist Cell
• • • | A group of skilled humans or neonates recruited to act as a saboteur cell for the diocese purposes, (see Cults of the Blood Gods, p. 84). The coterie must make provision for funding the cell’s activities and be prepared for any consequences of cell’s actions that they authorize at the storyteller’s discretion. |
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Well-Integrated.
• • • • | Someone in the local cult is influential enough in both mortal and immortal circles to provide full immunity from the mundane authorities or partial immunity from the local Camarilla. Once per story, you may call in a favor for a stay of execution or similar forgiveness. Abuse of such influence will likely draw attention. |
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The Next in Line
• • • • • | Success sees the righteous elevated to synod council or even leadership of the cult one of these nights. There are those who look forward to this day and court favor, but there are also those plotting against it. Any rolls for diplomacy within the cult receive a two dice bonus but you gain the flaw Adversary (•). |
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