Diocese

The coterie represents the cult leadership within a territory. From secret meetings in dingy basements to regional bosses of pyramid schemes, to shining offices of gaudy mega churches, they are the leaders. They are responsible for ministering the followers, directing the cult’s efforts and building its influence and congregation within a given domain.

Domain: A diocese domain might be a large, rich, and well-integrated area, but it is only secure if the local prince or baron is on-side.

Influence (Church): An established diocese has influence within its borders and in the cult.
Herd: the true believers, most devout of the mortal cult or those tied to the mask
Mask: diocese can either have a well-established front, a shelter, pyramid scheme, an evangelical church, or be completely secret

Enemies: the success of one cult in any area inevitably draws the ire of others.

Domain: Chasse (• • •) and Lien (• •)

Influence (• •)

Herd (• •)

Mask (• •)

Enemies (• •)

Possible extras: Allies, Resources, Retainers, Status, Adversary, Suspect.

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